Tuesday, 21 June 2016

Codes and Conventions of a Film Trailer

Production Information

Trailers begin in almost every single instance with the production information and age restrictions, the company logos can instantly make a viewer decide if they want to view the film or not. This can even mean a decision on whether they will enjoy the trailer/film before even watching it, this is because big companies often have higher budgets and usually higher quality productions so audiences once they see who made it will make up their mind whether it will be good or not. Reputations are massive in the film industry and production companies such as Universal and 20th Century fox have built huge reputations with their worldwide audiences and can ultimately be a deciding factor in someone going to watch a film. For my trailer, I do not have a high budget, high production or any sense of reputation. It means my trailer will not be 'Universal' or '20th century fox' standards yet the type of conventions such as camera shots, sound, editing and mise-en-scene will be as mirrored as possible to the blockbuster films so as to make my trailer as realistic and as cinematic as possible.

Plot Summary

The plot of a film has to be well structured and interesting if it is to be successful, trailers are similar and this is why they show the most interesting parts of the film to make sure they grab the viewer and keep them engaged for the whole length.

Music/Voice-over

Voice overs and music are used to narrate the scenes and give the audience a better understanding of what’s going on and also to help set the tone and pace of what is happening on screen. The music is usually in relation to how intense a scene is if there is romance then it’s likely the music will be softer and much slower than that if it was a thriller movie it would be discordant, jumpy, and loud in order to reflect the haunting tone of the film. Voice overs as said before are used to narrate what is happening in the scene, it can be used to compact chunks of information that would be too hard to understand or too long to show in the scene in dialogue form. 




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